

After a couple of seconds, it'll stop and the currently lit honeycomb will now be how much health Banjo will have. Upon collecting one, a short unused jingle will play and the honeycombs on Banjo's health bar will start flashing. Present in the game are unused random honeycombs which look exactly like regular ones. It could be interesting to check if the backpack joints' positions and rotations are still being animated during the concert cutscene despite having no geometry assigned to them.

Since the concert model is also missing a number of polygons around Banjo's back and the back of Kazooie's head, it's possible that the backpack was animated at an earlier stage in development but this was lost when some of the model's polygons were trimmed to improve the cutscene's framerate. These joints are not present within the skeleton for Banjo and Kazooie's gameplay models. The cutscene model is missing most of the backpack's polygons, though, so the joints end up being completely unnecessary. Based on its position within the model, this joint chain was likely intended to be used for animating the backpack's flap. The skeleton for Banjo and Kazooie's intro concert cutscene model has three unused joints near Banjo's backpack (highlighted in blue in the picture, visualized by extracting the model data and viewing it in Maya). 9.1 Concert Cutscene Banjo-Kazooie - Unused Joints.4.3 Early Click Clock Wood #2 (House Autumn).4.2 Early Click Clock Wood #1 (House Summer).
